[DE]Juice

[DE]Juice



05 Apr

Post

The last Hotfix unintentionally changed this week’s Deep Archimedea missions, modifiers, deviations and risk variables, so we’ve reverted it back to its previous state. It will properly refresh as scheduled on Monday at 0:00 UTC. You will not lose any Research Points in the revert. 

Fixes: 

  • More fixes towards Conduits in Armatus Disruption missions having glowing blue orbs. 


For full visibility on our Hotfix plans for next week, please see our PSA here: ...

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Post

Dante Changes & Fixes 

Tragedy Line of Sight (LoS) Changes & Fixes: 
As a result of yesterday’s Hotfix and the understandable feedback we’re receiving, we wanted to address the clearly broken state of Dante’s Tragedy LoS checks. It was not implemented to our standards, and that is on us. We know that this has been an unpopular change, which was greatly aggravated by the fact that a) it launched in a defective state and b) that LoS checks in general suffer from broad inconsistencies. 

Our first step is improving how LoS checks work with Tragedy to fix the inconsistencies and ineffectiveness. We’ll use our learnings from this incident to review other cases of LoS check issues for a future update.  

  • Improved Tragedy’s Line of Sight checks per enemy to be much more forgiving and reliable to fix the many cases players reported of not being able to hit enemies at all. Now, it considers not...
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Post

Dante Changes & Fixes 

Tragedy Line of Sight (LoS) Changes & Fixes: 
As a result of yesterday’s Hotfix and the understandable feedback we’re receiving, we wanted to address the clearly broken state of Dante’s Tragedy LoS checks. It was not implemented to our standards, and that is on us. We know that this has been an unpopular change, which was greatly aggravated by the fact that a) it launched in a defective state and b) that LoS checks in general suffer from broad inconsistencies. 

Our first step is improving how LoS checks work with Tragedy to fix the inconsistencies and ineffectiveness. We’ll use our learnings from this incident to review other cases of LoS check issues for a future update.  

  • Improved Tragedy’s Line of Sight checks per enemy to be much more forgiving and reliable to fix the many cases players reported of not being able to hit enemies at all. Now, it considers not...
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04 Apr

Post

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NEW GAME MODE: DEEP ARCHIMEDEA 

Embark on perilous research expeditions in Albrecht’s Laboratories! Deep Archimedea is a weekly challenge with three missions that must be completed in a single sequence. Rewards are given based on a number of factors, with the core principle being the higher the risk the higher the potential reward. Read on to learn more!

Before we get into the nitty gritty here, we're excited to get Deep Archimedea into your hands and will watch for feedback as players engage in this challenging gamemode.

Please use our dedicated...

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28 Mar

Post

Changes: 

  • Updated the Onos and Ruvox Blueprint description to indicate that they also drop in the Armatus Disruption mission on Deimos.
  • Improved teleport volumes in the Albrecht’s Laboratories tileset to prevent issues with players getting spawned in weird spots. 

Fixes:

  • Fixed Armatus Disruption not rewarding the highest amount of Vessel Capillaries per Necramech Demolishers destroyed in the normal/Steel Path ranges:
    • Normal: 2-4 Vessel Capillaries (only 2-3 were being rewarded before this fix). 
    • Steel Path: 5-7 Vessel Capillaries (only 5-6 were being rewarded before this fix).
  • Fixed the TennoCon 2024 Display (from the Tenno...
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28 Feb

Post

Whispers in the Walls: Update 35.1: Hotfix #2

Changes: 

  • Tusk Dargyns will no longer spawn in the Plains of Eidolon during Saya’s Vigil Quest. 
    • Killing these airborne enemies can be a challenge for new players, so we have removed them as they could prevent players from progressing through the Quest. 
  • Players with Overguard are now immune to the slow effect from enemy Necramech’s Necraweb ability. 
  • Slightly turned down the Grimoire’s projectile firing and impact sounds. 
  • Tweaked Konzu’s transmission timing when completing Eidolon Hunt Bounties. 

Cross Platform Save Change:

  • Changed how the ...
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27 Feb

Post

Hello Tenno!

On Devstream #177, we outlined our upcoming changes to Mirage’s Eclipse. In making the ability a toggle (Tap or Hold) we also changed the buffs to be an additive bonus (similar to Chroma’s Vex Armor) instead of a final multiplicative. To elaborate further with some maths, we changed it from 200% final multiplicative to 350% stack multiplicative.

After reviewing Community feedback and discussing it internally, we are reverting the latter change. Eclipse will remain a 200% final multiplicative for Mirage, and the Helminth Subsume version will be multiplicative and match the exact number for Roar, which is 30%. Please note that it won't be the exact same upgrade as Roar, the differences between the abilities will remain.

Subject to change as we continue playing around with it, but we wanted to provide an update as we continue development and read feedback.

Thank you!


23 Feb

Comment

Hi Tenno!

Thank you for all your feedback and suggestions on this topic.
Based on your feedback, we have decided to turn Eclipse into a Tap/Hold ability:

  • (TAP) Temporarily reduce the damage Mirage takes from enemies.
  • (HOLD) Temporarily increase Mirage's weapon damage.

It will no longer rely on the light level you are standing in. We talked about this a bit more in Devstream #177, which you can find here (timestamped):

 


01 Feb

Post

Hi Tenno!

With the introduction of Cross-Platform Save, we wanted to give the Warframe Forums a bit of a refresh! We made changes (and will be making a few more soon) with the intent to make it easier for DEvelopers to find feedback and Tenno to find the Forum they’re looking for. You may notice a few Forums moved around, changes to available tags depending on the forum, and moving towards Cross-Platform Fo...

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Hi Tenno!

At Digital Extremes, we take your account security very seriously.

Here are some things to remember for keeping your account secure:

  • Digital Extremes will never send you an email from a public email domain (such as Gmail or Hotmail). If you receive an email claiming to be from Digital Extremes, make sure the sending address is either @warframe.com, @digitalextremes.com, or @digitalextremes.zendesk.com (this is Support’s email domain). Do not click on links in false emails, as they can lead to bad software or password stealing ‘spoof’ sites.
  • You should enable Two-Factor Authentication (2FA) on your Warframe account! You can find instructions for enabling 2FA on ...
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Post

Hello, Tenno!

In the past we have seen requests that we provide a list of software which we do and do not allow to run in conjunction with Warframe. While it is understood that some software is good and others are inherently bad or designed to assist in cheating, there are some cases where software may fall into a gray area.

The reason for this post is to have an updated reference about our policy on external, third-party software - along with the potential pitfalls of suching such software in conjunction with Warframe.

The simple, golden rule is this:
If you use external software in conjunction with Warframe, you do so at your own risk.

While we could technically issue blanket bans on everything which alters the game files, the fact is some software is helpful and useful for members of our community. This is where context is very important. The difficulty here is that it is incredibly difficult f...

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26 Jan

Post

Hello Tenno!

As you may have seen in Devstream #176, we are looking at ways to change Mirage’s Eclipse ability (and related Helminth ability). To briefly recap the Devstream, we see consistent functionality issues with Eclipse in various in-game environments, as well as situations where Eclipse is unreliable.

 

First, Eclipse does not function correctly in every area of the game. In Open Zone content, it always acts as though it is in maximum light, even when it is nighttime. In Albrecht’s Laboratories, it always acts as though it is night, preventing Tenno from using the light portion of the ability. Here's what that looks like in practice:


...

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18 Jan

Post

Whispers in the Walls: Hotfix #10

Changes: 

  • Continued updates to the sounds in the Awakening Quest’s Warframe select screen. 

Cross Platform Save Fixes: 

  • Fixed case where a merged account could be a member in two different Clans. 
    • This was caused by merging a Console account in a Clan with a PC account that has a pending Clan request that was accepted after the merging. Affected accounts have been returned to the Clan they were in on their Console account prior to the merge. 

Fixes: 

  • Fixed Clients experiencing performance issues when using the Astral Bond Mod on their Sentinel. 
  • Fixed Sentinel customizations purchased from the Arsenal not equipping onto the Sentinel and causing the customization UI to disappear from the screen. 
  • Fi...
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09 Jan

Post

NSW Whispers in the Walls: Hotfix #7

Hello Tenno and Happy New Year! This Hotfix includes back-end fixes and improvements towards Cross Platform Save that are needed before we re-open the gates again this January. Dates to come - stay tuned! 

Today’s Hotfix also includes some fixes for Switch (listed below) that required us to send to Cert (Warframe Lexicon for Updates). What this means is that this...

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08 Jan

Post

Hello Tenno!

Here with a quick PSA to keep you informed that we are upgrading some of our servers today, doubling the existing RAM in 3 of our servers up to 768GB!

We do not expect any impact to your gameplay and are monitoring to ensure a smooth upgrade.

Thanks!


21 Dec

Post

Whispers in the Walls: Hotfix #5


Topaz Archon Shard Fixes:

  • Fixed Topaz Archon Shard traits applying the buffs every 5 kills instead of every kill where described.

  • Fixed the Shield regen buff provided by a Topaz Archon Shard not functioning. 

    • You will not get the Shield regen buff when a Blast damage is applied.

  • Fixed the Secondary Critical Chance buff provided by the Topaz Archon Shard not functioning.

 

Fixes:

  • Fixed various Abilities not respecting Boss immunity status on all Octopede bosses.

    • Octopede bosses are now more in...

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20 Dec

Post

Nintendo Switch Specific Notes: 

  • Changed the Grimoire’s Alt Fire projectile to prevent frequent crashing for our Nintendo Switch Users. This is a temporary change until the Code fix can be shipped in our next Cert build.
    • This alt fire projectile no longer applies chaining electricity damage, which greatly reduces the overall damage output of this weapon. While this functionality has changed, the explosion still functions with Tome Mods. We understand that this is not an ideal situation, but due to the prevalence of the crashing, this temporary workaround was needed until the permanent fix comes in our next Cert build. Rest assured, we’ll be reverting this change once that build ships!
    • For more information about Code Fixes and Cert, check out our ...
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01 Dec

Post

Hello Tenno!

A quick heads-up to inform you of potential server or web connection blips that may occur due to outside source maintenance scheduled for Sunday, December 3, from 1 AM to 6 AM Eastern Time.

We don’t expect any disturbances to your gameplay, but we’re taking preemptive measures to prepare for any potential downtime and will monitor during that window.

Thanks!


09 Nov

Post

NSW Abyss of Dagath: Hotfix #8

Plague Star Changes & Fixes: 

  • Updated the Eidolon Phylaxis and Infested Catalyst descriptions to inform players on where they can be acquired when Chatlinked. 
    • Eidolon Phylaxis: Nakak's Operational Supply in Cetus
    • Infested Catalyst: Bio Lab in Clan Dojo
  • Fixed Infested not spawning in Stage 4 of Plague Star Bounties following a host migration. 
  • Fixed cases of slow Infested spawns around the Boil in Stage 4 of Plague Star due to enemies elsewhere on the Plains contributing to the spawn cap. 
  • Improved Drone pathing during Stage 3 of Plague Star, hopefully reducing cases of the Drone becoming stuck.  
  • Improved waypoint pathing inside a Plains of Eidolon cave. 
  • Fixed the Plague Star Drone being unable to move in certain cases when going through Nova’s Wormho...
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01 Nov

Comment

Hey folks!

We're having difficulty reproducing this issue. In order for us to gain the crash logs and fully understand what's happening, can you provide us the Date, Time, and Timezone you are in during these crashes? If you don't know, please note that information the next time you experience this crash. This information will let us track down your crash log, so we can see exactly what's happening during the crash.

If I experienced the crash right now, I would say:

Nov 1, 2023
11:55AM
PDT (UTC -7)

Thank you!